Amplitude set to release on January 5 for PS4

3 Dec 2015 | Author: | No comments yet »

‘Amplitude’ (ALL) Gets Release DateAmplitude allows players to take part in the music and gaming revolution by keeping beat with top named recording artists and gamers around the world in an all-new auditory and visual gaming experience.

After a very successful Kickstarter campaign and quite a lot of excitement from fans of the original PlayStation 2 release, Harmonix has announced that Amplitude for the PS4 will officially hit the PlayStation Store on January 5th, 2016 for $19.99.Rock Band series developer Harmonix taps into its back catalog with a PlayStation 4 remake of its classic rhythm game Amplitude that launches digitally in January, the studio announced this week. The game, which was delayed multiple times from its originally scheduled release window of March 2015, was a Kickstarter success last year, pulling in over US $840,000 in its funding campaign.

A reboot of a 2003 PlayStation 2 game, Amplitude challenges players to perform, mix, and layer rhythmic elements atop backing music tracks throughout an included single-player campaign and multiplayer modes. The game will release digitally on January 5, 2016 for US $19.99, but Kickstarter backers who pledged US $40 or more will gain early access to the title on December 23, 2015. In a post announcing the release date on the PlayStation Blog, Nick Mudry, a publishing associate at Harmonix, wrote a little bit about the game and revealed its soundtrack. “Harmonix rebooted this PS2 cult-classic music game with the help of Kickstarter backers. Each track on this crazy ride represents a specific instrument, so gems can activate sounds including guitar riffs, bass lines, drum beats, vocal lines and more. Amplitude is back with high-fidelity visuals, new songs, a sci-fi narrative, and more.” “Amplitude features a single-player campaign along with competitive and cooperative local multiplayer modes.

Players blast through each song section, building the music, darting from track to track, and locking that soundscape together before transitioning to the next musical area. Amplitude includes 31 playable songs from veteran composers like Darren Korb (Transistor), C418 (Minecraft), Jim Guthrie (Sword & Sworcery), Danny Baranowsky (Super Meat Boy, The Binding of Isaac), and a group of musicians from Ratchet & Clank series developer Insomniac Games.

In addition to announcing the pricing and availability, Harmonix also revealed the soundtrack for the game, the full list of which includes 30 songs and is available in the latest Kickstarter update. The PS3 version of Amplitude is expected to release “shortly behind” the PS4 version and the final game will include competitive and co-op multiplayer, local multiplayer support and leaderboards. Amplitude is similar to Rock Band, but features a science fiction concept album that takes gamers through a narrative that grows as the game progresses. Players scurry around to blast notes, grab power-ups, and capture successive musical phrases, and can skyrocket their score by never missing a note and streaking for multipliers. The latest delay was the result of Harmonix deciding to increase the game’s scope, adding things like online leaderboards, two new environments, and new game modes.

The game also features tracks made by backers, including fellow game development studios Insomniac Games (Ratchet & Clank) and the Lab Zero (Skullgirls). Players advance through each of the game’s 31 tracks by hitting a required quota of beat-driven musical cues in order to maintain speed and momentum throughout.

The delay was announced today in a new Kickstarter update. “We’ve decided to double down, increase the project budget, and make the new Amplitude bigger and better than the scope of game we originally pitched to you all last year,” said Harmonix’s Alex Rigopulos in the post. With the advancements in technology and the huge creative leaps forward our studio has taken, Harmonix wants to rebuild Amplitude for current consoles and make it an even more amazing experience than before.

Also, the original estimate of around 16 songs has been increased to 30, and those who backed the Kickstarter at a high-enough tier will receive an extra song. These improvements will be layered on top of the core mechanics and hallmark difficulty that made both FreQuency and Amplitude such amazing experiences when they first debuted. We want to over-deliver for our biggest supporters, and that’s simply going to require some extra time.” Unfortunately, the added development time won’t result in the inclusion of a standard online multiplayer mode. The cyberworld around the tracks will be designed by artists and crafted by coders so that every pixel on screen can be driven by the underlying music.

Even as we work through our plans for this Kickstarter, the game is beginning to take shape – an HD reinvisioning of the cult classic, smartly updated for today on every axis. Take a look at the backer rewards for more details on how you can make your voice heard, contribute tracks to the game, or get your hands on a limited edition vinyl soundtrack!

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