Annual speedrunning marathon Summer Games Done Quick starts today

26 Jul 2015 | Author: | No comments yet »

Annual speedrunning marathon Summer Games Done Quick starts today.

Continuing today’s series of speedrun videos ahead of the kick-off of tomorrow’s Summer Games Done Quick event, we asked speedrunner Seckswrecks to beat the Genesis classic, Crystal’s Pony Tales.

Join Ben Hanson, Benjamin Reeves, Games Done Quick’s Chris Grant, Tony Ogbot, and Seckswrecks as they knock out the bizarre Genesis game at just about 10 minutes, as promised. This year’s event begins on Sunday at noon CDT with an estimated three-hour, 100-percent run through the Super NES platformer Yoshi’s Island by noted speedrunning community member Trihex. Other highlights throughout the week include a swordless playthrough of the original The Legend of Zelda, a “Summer Games Done Quack” block of speedruns dedicated to Disney-licensed games from the 8-bit and 16-bit eras, and back-to-back completions of Capcom’s infamously difficult arcade platformer Ghosts’n Goblins and its sequel Ghouls’n Ghosts.

Speedrunners will additionally show off blazingly quick playthroughs of modern games like BioShock Infinite, Deus Ex: Human Revolution, Saints Row: Gat out of Hell, and The Binding of Isaac: Rebirth. Bethesda games are broken enough for me on normal runs, so watching them done quickly is usually a mess of flight, clipping and characters appearing where they shouldn’t. The speedrun subreddit always puts in a good show of supporting the event and creates an archive of all the runs that can be watched immediately after they’re finished.

There’s also the official donation tracker, a must-look for anyone who enjoys watching numbers go up or those interested in the prizes they can win by donating. While you wait for it to go live, here’s one of the best moments from this year’s AGDQ when some incredibly good Tetris players decided to show off their skills (skip to about the hour and ten mark for the really crazy stuff): Silent Hills, the ludicrously exciting horror sequel from Hideo Kojima and Guillermo del Toro, barely made it out of the starting gates before being cancelled in the ongoing and highly confusing Kojima/Konami split.

In fact, its remarkable demo PT’s disappearence from the Playstation store is one of many factors that point towards the drama between the two parties being more than the most committed marketing campaign of all time for Metal Gear Solid V. However, in a recent interview with IGN, Del Toro confirmed that the pair are “still friends and working into doing something together.” Presumably this won’t even begin to take shape until MGS5 has been released and whatever actually is going on between Kojima and its publisher finishes up. “We were in the planning stages, and it’s a shame it’s not going to happen. The idea that a game can actually interact with you, and stuff like that.” Like a nostalgia fueled Kickstarter campaign, every off the cuff remark about Silent Hills makes the imaginary game in our heads even better.

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