‘Day of the Tentacle’ remake tries to look like the game of your memories

25 Oct 2015 | Author: | No comments yet »

‘Day of the Tentacle’ remake tries to look like the game of your memories.

Playing a game from 1993 can be jarring. Day of the Tentacle, or Maniac Mansion II: Day of the Tentacle was developed and published by LucasArts in 1993, the sequel to Maniac Mansion, which released in 1987.

The heavily pixelated graphics may have worked fine on tiny monitors, but they don’t translate well to big-screen TVs, where underpowered pixels are stretched to the inches. The update to the classic game was announced at the PlayStation Experience 2014, and features all new hand-drawn, high-resolution artwork as well as remastered audio, music and sound effects.

The Remaster will also include a commentary track by the original creators (Tim Schafer, Dave Grossman, Larry Ahern, Peter Chan, Peter McConnell, and Clint Bajakian). It was a while ago I suppose, but we can be assured of the game’s continued existence with a bunch of new screenshots—the first, in fact—which have just been revealed by the erstwhile point ‘n’ click developer. The game features an HD do-over of the graphics and audio, giving gamers a high-definition experience from this classic point-and-click sequel that came out after Schafer’s previous LucasArts outing, Maniac Mansion. The update for the older title won’t be drastically different from the original, it’s mostly just an aesthetic overhaul to give the game a bit of beautification for today’s standard of gaming.

Oh, but you’ll also be able to switch between the new sprites and the old at any time (as in the Monkey Island remaster), and even make use of a new UI that uses a verb dial rather than the traditional command box at the bottom of the screen. But that, too, has been streamlined for modern audiences, as those who don’t want to use the “verb bar” can partake in a more streamlined, more active verb dial. In the original it was possible to choose three different characters, each one having their own unique abilities and skills – although Bernard was always a must to have on the team. In the sequel the game had a standard cast of three unlikely nerds who would be tasked with traveling through time to save the world from the same tentacles that were featured in the first game (although as background villains instead of as the main villains). The upcoming remastered edition of the point-and-click adventure title will be designed to run on the PlayStation Vita, the PC, Mac and the PlayStation 4.

Others, such as “Story Warriors: Fairy Tales,” involve the player having to figure out which words to click on to bring the world to life. “It was looked down on five years ago,” Schafer said of story-driven games. “Narrative in games was viewed as too scripted — it limited you and games should be about systems. While Double Fine has encountered some financial hiccups with their Kickstarter project, and ran into some troubles with their audience over failing to deliver some of their recent projects in the way that some fans were hoping for, they’re attempting to rekindle trust by hammering out a few remastered games before moving on to something new. It’s told essentially in three acts, and players are allowed to jump from character to character, including the portly heavy-metal dude Hoagie or the slim and the perpetually perplexed Laverne. “Laverne,” said Schafer, “is very unusual. What stood out, however, was how fresh the game looked. “Tentacle” has received more of a graphic overhaul than the one given to last year’s “Grim Fandango” reboot.

Schafer said the game was initially influenced by “Looney Tunes” animator Chuck Jones, and today the game can finally show it. “It always was an homage to Chuck Jones,” Schafer said. “That was the name I kept throwing around a lot.

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