Final Fantasy 7 Director Explains Why It’s Episodic

7 Dec 2015 | Author: | No comments yet »

Final Fantasy VII PlayStation gameplay trailer has been releasedThe reason many people thought a Final Fantasy VII remake would never happen is that the original is such a huge game, and to recreate it all would take an enormous amount of time and money. But according to a Square Enix press release, the game’s story will be ‘told across a multi-part series, with each entry providing its own unique experience.’ That almost makes it sounds like an episodic Telltale game, like The Walking Dead, but so far there’s no indication that it’ll be anything other than a retail release. While much of the trailer appeared to show CGI cut scenes, there were a few shots of what gamers can expect when it comes to bashing their thumbs on the controller. One difference appears to be that the game, which was first released in 1997 and became an instant classic, is now an action role-playing game with real-time combats.

Square Enix also announced on stage that the PC->PS4 port of will be out today, in case this trailer has you in the mood to revisit the adventures of Cloud and his sword. It’s already known that original composer Nobuo Uematsu is not involved with the remake, but over the weekend it was also revealed that Asura’s Wrath developer CyberConnect 2 is helping out with development.

The tempo of combat is described as similar to fighting game Dissidia Final Fantasy, with the team behind the remake battle system having worked on both that game and Kingdom Hearts. ‘If we tried to stuff the whole game into one release, some part of the game would have to appear as digests. In terms of artistic direction, the developer of the attempted to reconstruct similar look and feel from the Final Fantasy VII: Advent Children movie. While Kitase affirms the new real-time combat platform, fans can also anticipate vintage RPG elements as gamers will be able to opt for their weapons and among others.

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