Google Play Store Increases Maximum APK Size To 100 MB

29 Sep 2015 | Author: | No comments yet »

Android game devs, rejoice: Google Play doubles maximum app size.

Google just introduced a low-key change that could make a big, big impact on the Android apps you use. Google today announced a change that should help Android developers who are building more complex apps and games: The size limit allowed on Google Play has been increased from 50MB to 100MB.It looks like the folks over at Google are feeling generous enough to raise the Google Play Store’s maximum APK size to hit the 100MB size, which would be double of its previous limit at 50MB.Expansion Files can still be used to allow for apps that exceed the 100MB barrier, but the aim in increasing the base limit is to speed up the installation for users.Mobile games have a (somewhat deserved) reputation for being low quality and generally unable to compete with the complexity of console or PC games, but Google has just made it a little easier for mobile Android developers to offer more powerful gaming experiences on the Play Store by doubling the maximum file size allowed for Android application packages (APKs).

Most apps will not need the extra 50 MB but some larger apps and extensive games that require a lot of CPU and graphics processing will be happy that Google has upped the limit. Play Store APKs can now be 100MB in size, up from 50MB, and developers still have the option of supporting additional data from up to two 2GB expansion files. “Smartphones are powerful devices that can support diverse tasks from graphically intensive games to helping people get work done from anywhere,” Google Product Manager Kobi Glick wrote in a blog post. “We understand that developers are challenged with delivering a delightful user experience that maximizes the hardware of the device, while also ensuring that their users can download, install, and open the app as quickly as possible.

This change does not require much to be done on Google’s end, since it is a mere formality to make alterations to the file size restriction as an artificial cap. With mobile data connectivity, mobile data caps, overall app performance and install time listed as caution areas, Google wants to make sure developers are using the increased file limitations for the correct reasons. However, Google is also quick to point out that even though you can make your apps bigger, you shouldn’t always do so, as it’s a bandwidth burden on places with slow data connectivity or users with data caps. The default update setting for users will continue to be to auto-updating apps over Wi-Fi only, enabling users to access higher quality apps and games while conserving their data usage.

As an example, the current Facebook app for Android comes in just under the wire at 43.4MB — it’d be hard to bolt on a big new feature without requiring a secondary download. In 2012, Google allowed developers to skirt the 50MB APK file limit by allowing them to throw in a couple of “expansion files” (obb files are an example of this) which could amount up to 2GB each, with executable code remaining in the APK whereas the OBB files will store some really, really large resources such as maps, audio, video, and other nitty gritty which cannot be crammed into the core app.

This won’t be thrilling news if you’re already nervous about your data usage, but it’s otherwise a big step forward for the sophistication of Android software. As Google explained, it’s a tight balance between taking advantage of the available hardware, targeting diverse audiences around the world, and offering a speedy experience. This new 100MB limit will allow developers can build their apps to the size that is required, instead of being inefficient by compromising on resources or to send over several MB into a bloated expansion files. For example, the recently announced install size for Fallout 4 on Xbox One made headlines for being “only” 28GB, which is still a several times larger than the biggest Play Store games. You see, a quiet little announcement from the Android team let developers know that they can now push apps that are double their current size of 50MB.

You’ll get to keep your current user name (as long as it doesn’t contain invalid characters, in which case you’ll have to go through a few extra steps to make the transfer), and all your old comments will eventually (not immediately) migrate with you. One last important point: If you’re worried about updates eating into your bandwidth, keep in mind that this doesn’t affect any settings you have on your device. He’s been an Android user since Android was a thing, and if there’s a phone that’s run Android, chances are he owns it (his Nexus collection is second-t0-none) or has used it. Dan’s dedication to Ausdroid is without question, and he has represented us at some of the biggest international events in our industry including Google I/O and Mobile World Congress.

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