How well did we survive in our first Bloodborne session?

29 Mar 2015 | Author: | No comments yet »

Bloodborne’s Combat Makes Me Excited for Dark Souls 2 on PS4.

I thought eventually I’d hit a wall and give up completely, but at the end of my first week with Bloodborne, here I am, still playing. Bloodborne may be grabbing all the headlines of late thanks to its excruciating gameplay and rave reviews, but there is another property incubating in the dark and dank vaults of From Software: Dark Souls II: Scholar of the First Sin. I’m currently lost in a forest, desperately trying to figure out how to beat a particularly nasty trio of flame-spewing bosses, and still loving the game as much as ever. Due to release at the beginning of April, the studio today revealed the minimum and recommended requirements (see below) to run the brutal RPG on your PC.

With that said, as I play, I’ve noticed a few aspects of the game that could be improved upon, even if this is far and away the best game I’ve played in at least a year, if not longer. I know how much the “Souls” fan community can eat critics alive, but I think it’s important to try and focus on areas for improvement in addition to lavishing praise, which I did in my piece earlier this week “Can a Dark Souls Virgin Survive Bloodborne?” Given that I’m Paul “I’ve played ten minutes of Demon’s Souls ever” Tassi and not Erik “I’ve sunk a thousand hours into Souls games” Kain, longtime fans may not appreciate some of my suggestions.

At launch, the compilation will be priced at $49.99, but for those who already own , publisher Bandai Namco noted that the rerelease will be available for $29.99, while ardent fans who have bought both the sequel and its trio of DLC can pick up Scholar for a discounted $19.99. From Software didn’t specify whether this offer is only available until the game launches next month, though we’ll update this article when we learn more. But even though I’m a new player and a self-admitted fraidy-cat when it comes to ultra-difficult games, I’m not going to say things like “we really need objective markers” or “enemies shouldn’t hit as hard.” I’m not that clueless as to the goals of the series. Over the course of its first three games, From Software took its unique spin on the action-RPG formula and tossed players into fantasy worlds rife with swords and shields. It’s primary purpose is defense, but unless you land a riposte which requires you to practically be bearhugging your enemy and hitting the button with exact timing, a shot won’t even slow them down long enough for you to hit them before they’re swinging their giant sword/axe/sack of potatoes at you again.

Considering it’s been about a year since the launch of Dark Souls II, I don’t mind waiting a little bit before possibly picking up the game again. Yes, it’s risky, but the payoff is in both not having to waste a precious blood vial to heal, and knowing that jerk ogre didn’t get the better of you.

Bloodborne eschews the traditions set by From Software for a faster game that borders on hack and slash, but all the while, it still feels distinctly “Souls.” So why would I want to go back? Even when I was strong, I stunk of fear because I would cower around bosses and enemies, letting them hurt my shield instead of me. isn’t going to alter the bones of the Souls experience. However, it’s the addition of the DLC content that I never played, the added lore, and the new enemy configurations that really push the game into must-buy territory.

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