PlayStation 4 users will have to wait a whole year to play Tomb Raider and …

24 Jul 2015 | Author: | No comments yet »

PS4 And PC Players Will Get To Play ‘Rise Of The Tomb Raider’ Soon Enough.

Chances are if you’re a fan of Tomb Raider, you can’t wait for the release of Rise Of The Tomb Raider. The Xbox 360 and Xbox One versions will be released on November 10 this year, while the Windows 10 and Steam version will be released in ‘early 2016′. So, are you willing to be stubborn and let Microsoft and Crystal Dynamics, the game’s developer, know that you’d rather wait a year than buy an Xbox to play it on, or will you fall for the bait? The concept of a timed exclusivity deal that applies to Xbox One and not PC is a little humorous, of course, offering a neat little representation Microsoft’s segmented businesses. It all means that Xbox One players will be exploring Siberia with Lara from November, while the game will be available on Steam and PC from early next year, and PlayStation users will be waiting until the Christmas period next year.

Satya Nadella and Phil Spencer have been working to increase communication and cooperation between Xbox and PC, but we still find ourselves in a situation where Microsoft has orchestrated a deal that explicitly forbids a particular game from coming to a platform that they own for a set period of time. Tomb Raider managed to blend Uncharted-style gameplay with just a hint more exploration and a genuine mystery to be solved, bringing the classic character to a modern setting with some highly effective, if somewhat predictable, storytelling.

Shenmue III and Street Fighter V, e.g., are also games from external publishers that are (at least sort-of) exclusive to PlayStation 4 but also arriving on PC. The growing expense and risk of developing a huge blockbuster game has clearly hit the hardware makers as well; neither Xbox One nor PlayStation 4 has a very good library of exclusive software yet. Third-party exclusivity inevitably feels more punitive than anything else: that the main point of the deal is to keep a game away from certain players.

Both parties have something the other needs badly: Microsoft and Sony need the lure of big franchises, and software makers need that sweet, sweet cash.

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