Respawn: ‘Next year is going to be a very big year for Titanfall’

30 Oct 2015 | Author: | No comments yet »

Console game Titanfall to spawn a series of freemium mobile games.

There have been numerous hints of a sequel ever since the original Titanfall was released last spring, but nothing very much recently, until an unexpected clue in EA’s latest financial results. Triple-A gamemakers are seeking their fortunes on mobile, which has become the world’s biggest game market, with $30 billion in estimated 2015 revenue.On Thursday, Respawn Entertainment, the developer of Titanfall, and Nexon, an Asian online and mobile game company seeking to build its business in the West, plan to announce a partnership to create several original smartphone and tablet games based on the science fiction universe of Titanfall.

EA execs were asked by an investor how they hoped to make as much money next year as they do this year, considering the likely success of Star Wars: Battlefront at Christmas (which they predict will sell 13 million copies). The latest example is Respawn Entertainment, which has partnered with Asian free-to-play game publisher Nexon to take the critically acclaimed Titanfall sci-fi universe to mobile. Nexon, known for popular games like MapleStory and Kart Rider, will publish the games, which will involve running the online operations and acquiring players. The companies aren’t describing the first title just yet, but Vince Zampella, the chief executive of Respawn, told GamesBeat that he expects it to be published on iOS and Android in 2016.

The first will be released for Android and iOS devices in 2016, and judging from comments made by Respawn boss Vince Zampella, it will adopt the freemium model that has come to dominate the app stores. “Nexon’s unrivalled publishing network and free-to-play expertise will allow Titanfall to reach new global audiences,” said Zampella as he announced the new series of games. On top of that, Nexon is also making a PC-based online free-to-play game in the Titanfall series, and that could also potentially hit the market in 2016. The franchise isn’t travelling far from home in its new mobile incarnations: Zampella co-founded Particle City earlier in 2015, and the studio is based at Respawn’s offices in Los Angeles.

That title is being made in conjunction with Respawn and Electronic Arts. “This comes at the heels of a relationship that we formed with Respawn and Electronic Arts to bring Titanfall console to Asia,” Mahoney said. “We are expanding that and extending the approach with it to mobile.” “I don’t know if this is the way of the future, as it is obviously here now,” he said. “Mobile devices are connected and accessible. The company is recruiting, including for a senior designer whose responsibilities will include “Player vs Player (PVP) gameplay, social, guilds, scripting, multiplayer and economy”, as well as “the design and balancing of mobile game free-to-play economy and systems such as level progression, rewards, crafting, gacha fusion, item costs, weapons, skill/powers effects”. “With Particle City, we are closely collaborating to create all-new standalone games with original gameplay experiences that expand the Titanfall universe to players everywhere,” said Zampella.

He said the mobile versions of Titanfall were likely to be real-time strategy games, which are easier to play on touch screens than shooter games. “We’re extending out the universe,” said Mr. On its release, Titanfall’s evolution of the FPS genre by adding giant “titan mech” vehicles to battle with was praised by critics. “A bombastic treat, a hulking armoured paeon to Japanese mech anime like Gundam and Macross in the form of an incendiary first-person shooter,” as the Guardian put it at the time.

I have been looking at it for a while, and I want to make the right move with the right partners.” Particle City was previously known as Nuclear Division, which was started by Zampella and Larry Pacey. Mahoney. “If you’re like me, you don’t want to stop playing Titanfall because you’ve stepped away from the console.” Nexon is widely credited with pioneering the online free-to-play business model for games that is now the standard for the most successful mobile games. Free-to-play games allow a level of basic gameplay free, but charge players for more powerful weapons, currency and other virtual items that can enhance their game experiences. Next year, Nexon plans to publish a game called LawBreakers developed by Boss Key Productions, a studio co-founded by Cliff Bleszinski, a well-known designer for the game Gears of War. For Respawn Entertainment, though, going mobile and free-to-play could bring its Titanfall world to a new audience of millions or even tens of millions of people who do not play games on a console or PC.

Next year is going to be a very big year for Titanfall,” Zampella said. “For us, it is exciting to take this universe we created that is so extensible. We have learned how to do online, mobile, and Asian games over the decades.” The deal with Respawn is part of Nexon’s strategy to expand to the West.

Titanfall is a promising property as it earned more than 100 nominations and 60 awards back in 2013, when it was first rolled out at the Electronic Entertainment Expo (E3).

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