Rez Infinite coming to PlayStation VR

6 Dec 2015 | Author: | No comments yet »

Preview: Rez Infinite on PlayStation VR.

According to executive producer Tetsuya Mizuguchi, the game comes closest to “what we saw in our heads” when the team first started development on the original Rez. “This is the futuristic synesthesia experience I’ve wanted to create from the beginning,” he said. “Hopefully, it makes it easier to forget the fact that you’re sitting in front of a TV playing a game, and instead lets the real world melt away into a swirl of incredible sights and sounds that could only ever exist in your imagination. “That’s exactly how we want players to feel — that they aren’t just playing Rez Infinite, they’re living it. Since the original title’s debut on the Dreamcast and PlayStation 2 fans have been treated to a high-definition upscaling on Xbox 360 and the underappreciated motion-control centric spiritual successor Child of Eden, however many have longed for the return of Rez. Today their wish has been granted, as series creator Tetsuya Mizuguchi took to the stage at PlayStation Experience, San Francisco, to announce Rez Infinite. While Looking like a futuristic astronaut, Miyaguchi and his in game actions were shown on the Projector screens for the audience to see. “…26 rumble actuators sewn throughout.

The original Ps2 version had an optional rumble pad for sale that the player could sit on to experience the vibration in their body in addition to the vibrating controller in their hands. Using either the left analog stick or the PlayStation VR’s head-look functionality – the latter of which is most certainly swifter and more accurate – the player scans the enemy units to place a lock-on and taps the Cross button to fire. During VRFocus‘ time with Rez Infinite there was only ever a single point available to be added to the evolution bar (which is no longer visible on-screen) and a hit from an enemy will only deplete one point. VR has been championed for many things, but in Rez Infinite it’s most certainly aiding immersion far more than any 4K television and 7.1 sound system ever could do.

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