Russian to sue Bethesda after becoming addicted to Fall Out 4

23 Dec 2015 | Author: | No comments yet »

‘Fallout 4′ details: Ideas for a DLC from the Best Mods.

Hotly-anticipated Fallout 4 only arrived on the gaming scene a matter of weeks ago, but one man from Russia claims it has already cost him his job and his wife. The 28-year-old unnamed gamer, who hails from the Siberian town of Krasnoyarsk, picked up the game and ended up glued to his controller for three weeks-straight.With “Fallout 4″ already released, chances are the mods that make the game—and every other game Bethesda ever made—all the more entertaining follows close enough.

The 28-year-old from Krasnoyarsk is now trying to sue Bethesda, the developer of the game, claiming he hadn’t been warned that the game would be ‘so addictive’. He has now lost his marriage, job, and health, and he blames the video-game maker Bethesda Softworks. “If I knew that this game could have become so addictive, I would have become a lot more wary of it,” the man wrote in a statement, as reported by RT. “I would not have bought it, or I would have left it until I was on holiday or until the New Year holidays.” His request may sound bizarre – even his lawyers say they plan to “see how far we can go regarding this case” – but it also echoes of a culture growing increasingly fond of warning labels. The 28-year-old says he lost his wife and his job after spending three weeks playing Fallout 4 while skipping work, not sleeping or eating, and ignoring his friends, reports RT.

Everyone knows that Fallout 4 was probably the most anticipated game of 2015, particularly for its 400 plus hours of gameplay that weren’t anything like boring. He first downloaded the game after seeing an advert and planned to spend just a few hours playing it over the coming days, according to a report from RT. The lawsuit originates in Russia, but Bethesda Softworks is an American company and the outcome could potentially have some ripple effects in the United States.

Starting it off is a mod that brings Doom’s famous “BFG 9000″ into the game, which is entirely possible, owing to the fact that Bethesda owns most of iD and having the BFG is not considerably anti-canon. With its post-apocalyptic setting and near-endless list of things to do and quests to complete, it’s easy to understand how players could get so caught up in the game’s world that lose track of time. Plastic bags are printed with cautionary warnings that they could be dangerous for infants and young children; coffee cups bear caveats that the contents may be hot; many printer toner cartridges bear instructions not to eat the contents. Many seemingly common sense warnings advising consumers not to use products in ways other than those for which they were intended stem from lawsuits, either realized or potential. Bethesda’s DLCs for “Fallout 4″ are still unannounced as of the moment, but the article brings into existence some areas that have potential to be great DLCs.

Back in 2010, a man from Hawaii sued the developers behind Lineage II where the judge ultimately ruled in his favor, seeing NCsoft paying the man his legal fees that he had accumulated over the course of the lawsuit. Oreos, for example, have been characterized as addictive in some preliminary studies, but they are sold alongside peanuts and cheese crackers in the snack aisle without any nod to their addictive qualities on the packaging.

Smokers and the tobacco industry objected to the addition of labels detailing harmful health effects on packs of cigarettes, but the US surgeon general claims that those labels have saved 8 million lives. One continuing debate concerns trigger warnings, a label in a class syllabus alerting college students that the reading to follow may include references to disturbing events or ideas.

The idea is still being debated in media and college circles around the nation, Husna Haq wrote for The Christian Science Monitor: Is it akin to censorship and another example of “political correctness” taken to the extreme, as some have argued? In the same way that those suffering phobias conquer their fears only through confronting them, those suffering trauma may find healing through the very literature they find disturbing.

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