Samsung to introduce a consumer version of Oculus VR headset for $99 later …

28 Sep 2015 | Author: | No comments yet »

Facebook & Oculus, Two Big Tech Giants to Release a New Headset Worth $99.

Oculus VR chief executive Brendan Iribe announced on Thursday at Facebook’s FB Oculus Connect 2 Developers Conference that the app was coming to Rift headset, the commercial launch of which is due in early 2016. Anyone who thought the Samsung Gear VR was too expensive when it arrived in the fall of 2014 will be glad to know that a consumer version of the Oculus-developed VR headset will be out this fall for only $99, or less than half the original price of the Innovator Edition before it.

Unlike the original Gear VR, which worked only with the Samsung Galaxy Note 4, the new version will work with all of Samsung’s present-generation flagships, meaning the Galaxy S6, S6 Edge, S6 Edge+, and Galaxy Note 5. The last part of the tweet refers back to his talk, where Carmack talked about how the Gear VR’s wire-free setup allows players to engage with VR experiences hassle-free on a swivel chair. According to Samsung, Gear VR’s touchpad has been significantly overhauled with improved responsiveness, thereby giving users precise control while playing games and other multimedia content. Peter Koo, Samsung’s SVP, has just announced at Facebook’s Oculus Connect VR developer conference that – after two years of working together – Samsung andOculus VR are ready to release a co-developed consumer headset. Of course, those early iterations were more “virtual” than “reality;” still the ability to move within a real-esque space and engage with objects or people within that space—real or otherwise—has fascinated engineers and creatives alike for many years.

In other words, it will be possible to simulate a full theatre experience for shows such as House of Cards or Orange Is the New Black from the comfort of your sofa. In what is perhaps a long time coming for VR enthusiasts who have expressed faith in Oculus CEO Palmer Luckey’s vision for mainstream consumer hardware, the Facebook-acquired brand is finally putting it all together.

Though it is still in its early stages, virtual reality is seen as the next big thing in technology, and announcements by Hulu, Amazon and Vimeo that they plan to release apps for the Oculus suggest isn’t all hype. Users can also take advantageof an upgraded, more intuitive touchpad. “Samsung has been at the forefront of delivering mobile experiences and [the] Gear VR Innovator Edition launched last year was no exception,” read a prepared statement from Samsung mobile head J.K. While as far virtual reality content is concerned, Samsung announced that it has teamed up Twentieth Century Fox and Lions Gate Entertainment to bring content to its Gear VR, including blockbusters such as Alien Trilogy, Pulp Fiction along with the Hunger Games series.

Pandora CEO Brian McAndrews penned an op-ed at Billboard on the cost of “free” music, the role of discovery and the future of the subscription vs. ad-supported model. Talking about games, Oculus has announced a partnership to bring Minecraft to the platform while other new additions on the Gear VR include the Netflix app, with apps for Vimeo, Hulu and Twitch expected to arrive soon. While Oculus might have intended to focus on video games (as an example; not that they have chosen to focus solely on this) Facebook has ideas for interactive social media processes which will literally change the way we use the internet. Meanwhile, the upcoming Oculus Rift VR headset is expected to go on sale in the first quarter of 2016, technical details of which sound rather intriguing.

Other than that, Oculus seems to be willing to make the buying experience for a customer less painful and costly, thus they announced the development of a new “Oculus ready” brand for inclusion on systems that meet a certain standard of quality. Other technical details revealed include an infrared LED constellation tracking system that offers precise, low-latency 360-degree orientation and position tracking for users while using the Rift. Recent studies suggest that head mounted virtual- reality display gadgets have an immense potential, with about 65 million units expected to be shipped by 2020. Other details on exact release dated of games, and full products are yet to be published so stay tuned to make sure you don’t miss out anything important.

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