Sony Santa Monica Explains Its Stance on Remasters, Reassures Fans That …

23 Mar 2015 | Author: | No comments yet »

God of War 3: Remastered Was Announced and Twitter is Disgruntled with “PortStation 4″.

The remaster train shows no sign of slowing down, as Sony make a surprise announcement that God Of War III Remastered will be released on PlayStation 4 on July 17. For gamers who might not have played the game or who want to relive the game in 1080p resolution and 60fps framerates, this is obviously very good news. It’s also interesting that the game being remastered is not the more recent God Of War: Ascension, which was not well received by fans and featured a slightly more amiable Kratos, but instead the last numbered sequel featuring normal socipoathic Kratos. This marks one of many remasters that have made up the PlayStation 4’s somewhat limited first-party library so far, and fans had a lot to say about it.

The good news is, Sony Santa Monica has taken note of that, and took out some time to explain the reason behind the decision to bring the game to the PS4. Rumours have also emerged today that much loved PS Vita exclusive Gravity Rush is coming to the PlayStation 4, after a listing for Gravity Rush Remaster was found on the Korean ratings board website. Whether people were unhappy with the increasing frequency of remasters over the years or over the moon about being able to play one of their favorite games on a new system, it’s safe to say the reaction was somewhat mixed favoring disappointment. Speaking of revisiting games, there were some gamers who weren’t particularly thrilled about the remaster and thinks it’s just an attempt by Sony at a cash grab.

At Santa Monica Studio, we’d like as many PlayStation fans to experience our games as possible, form generation to generation.” Finally, Kaufman reassured those fans worried that there are too many remastered games and not enough new ones saying, “We are working on a PlayStation 4 project, we’ve stated that publicly, we hear you loud and clear.” By now, most of the PS4-related information is expected to remain unchanged until the public availability, and basically you’re not going to get to know much more (besides launch titles) until the retail units arrive, so here is everything that we do know about PS4. I realize that this is important for many readers, so we need to include it, but history shows that consoles with less favorable specs can still do very well if they have a proper combination of price, good games, exclusive games and accessories. It is in many ways comparable to the Xbox One, but the PS4 manages to pull away in terms of theoretical graphics performance, thanks to the presence of 50% more graphics raw power than its Microsoft nemesis (Xbox One got a small GPU frequency boost recently btw). Since beauty is in the eye of the beholder, we’ll give you a lot of photos to look at, but let us know in the comments what your own take on the matter is.

This has made some noise recently, and if you really care about that particular detail, you will be happy to know that the PS4 power supply is integrated into the console and that the cable is just a regular slim electric cable. Unfortunately, trade shows are a terrible place to form an opinion on this, so we will get back to that down the road when I can play with one in a more quiet environment. The new controller is a little bit bulkier and heavier, which makes it feel more sturdy, but fret not: the change is not a big deal at all if you feel comfortable with the classic PS controller. I didn’t do a side by side comparison with the rumble form the current ones, but from what I remember, it felt more powerful, which helped with the overall immersion in the game.

Since the camera cannot perceive “depth” information, it’s more difficult for developers to do everything that Kinect can do, like built 3D models from the camera input. In the end, games are what this is all about, so when it comes to it, forget specs, forget brands – just make sure that what you want to play will be available in the reasonable timeframe. Now, keep in mind that 3rd party publishers are free to require a log-in or anything else for their specific games, but it is not something that Sony will enforce on its platform. This generation of consoles will also bring a larger stream of “PC ports” since the fundamental technology and optimizations will be much closer than ever between those two worlds. And since PS4 is so close to Xbox One from an architecture standpoint, it will be very interesting to see how the war of “exclusive titles” will play out.

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