Terror returns in ‘Outlast 2,’ confirmed for fall 2016

30 Oct 2015 | Author: | No comments yet »

EXCLUSIVE: Red Barrels Confirms ‘Outlast 2’!.

I’ve known for awhile now that Outlast developer Red Barrels had begun working on a mystery horror game, seemingly immediately after wrapping up Outlast: Whistleblower.

There’s not much to the trailer, aside from a burning upside-down cross and a guy yelling scripture and/or pseudo-scripture about death, judgment, et cetera. Such acts are then often justified by revelations from the divine and a promise of paradise to come. “Horror rises from desperation and blind faith”, Morin adds.

We won’t know much about it until development is a little further along, so until then we’ll have to make due with the few precious details Red Barrels co-founder Philippe Morin was able to share with me for this exclusive reveal. The setting seems (from what I can gather) more interesting than the spooooky (cliché) asylum, and the trailer’s ending teases the return of the unique night-vision camera mechanic, which was arguably the best part of the first game. It made sense production-wise to do it, because the programmers would be busy working on the PS4 and XB1 ports, so we couldn’t jump on a new project right away. Right from the start, we had a few ideas of what the DLC could be, but it was only a few weeks after shipping the game on PC that we decided exactly what we were going to do.

It’s great, and it’s part of what made the original Outlast so successful at emulating Frictional’s brand of horror (Amnesia, Penumbra)—successful enough, in fact, to earn a spot on our list of favorite horror games. Now that Frictional’s gone the “It’s scary, but not too scary because we have this existentialist story about robots to tell” route with SOMA, my hopes for genuine horror rest with Red Barrels and Outlast II. BD: I’m sure the Murkoff Corporation has plenty evil left in them to warrant a sequel; are you interested in returning to the series down the road, or is its fate undecided? A lot of these companies made their money drilling for oil and then eventually became so powerful they could expend their activities to a lot of other areas, including scientific or medical research.

The game will be a survival horror experience and it will take place in the same universe as Outlast, but it will have different characters and a different setting. We might go back to Mount Massive Asylum one day, but for now we have new ideas and themes we’d like to explore and we think we’re cooking up something special. Our goal is still to give players first and foremost an emotional ride, so every design decision will be based on how it affects the experience and if it serves it.

BD: Is there a chance we’ll be able to defend ourselves from the monster(s) that hunt us this time, or will the emphasis again be on flight over fight?

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