This Nokia virtual-reality camera costs $60000 video

2 Dec 2015 | Author: | No comments yet »

Nokia Is Betting On VR Making It In Hollywood.

In July, Nokia announced an interesting new direction for the company in the form of the Ozo, a ball-shaped, virtual reality camera aimed at professionals.Initially unveiled in July, OZO is a spherical camera featuring eight sensors and microphones designed to make 3D films and games that can be watched and played with virtual reality (VR) headsets. For that price tag, buyers are going to get a camera with eight spherically placed lenses, each capable of recording video with a 2K by 2K resolution in a synchronized fashion.

The camera also comes with eight integrated microphones to record spherical audio, and integrated Wifi connectivity makes it possible to remotely control the Ozo from an OS X app. It records 360 x 180-degree spherical video using eight 2K x 2K image sensors at 30 frames per second (fps) as well as something Nokia calls 360 x 260 surround sound.

Nokia is adamant that OZO is the first to bring these kinds of VR features to market, including real-time VR preview, wireless operation and full 3D 360 audio and video broadcast capabilities. The media module that contains the SSD, together with a power module, form the interchangeable digital cartridge enabling you to record 45 minutes of footage before you have to plug in a new one.

There are eight synchronised 2Kx2K sensors for the video sensor array, full spherical 360×180 degrees coverage with a 195-degree angle of view per lens, and full spherical, 360×360 degree audio capture. This wireless design theoretically allows for mounting the Ozo onto a flying drone, as illustrated on Nokia’s official Ozo homepage, though you’ll have to purchase the drone separately. Though the 360-degree camera space was practically uninhabited a year ago, Nokia is now joining a number of manufacturers who either have or will soon have a similar product, including GoPro, Jaunt, Lytro and Google. We’ve seen a few startups trying their hand at spherical cameras in recent years — such as the likes of Samsung-backed Bublcam, a rather more affordable but lower tech option (at circa $800). It’s fair to say that the broadcasting industry is going to need to be creating a steady pipeline of compelling VR content if there’s to be any chance of virtual reality technology transforming from a niche pastime for geeks into a regular mass market entertainment medium.

Robert Morlino, a spokesman for Nokia Technologies, said: “If and when we find a world-class partner who can take on those responsibilities, we would work closely with them to guide the design and technology differentiation, as we did with the Nokia N1 Android tablet.” µ The company is drawing on a long history of camera expertise honed during its mobile making years — including a 41MP PureView smartphone camera that caused a splash back in 2012.

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