Video game streaming service Twitch is ditching Flash and switching to HTML5

23 Jul 2015 | Author: | No comments yet »

Flash to HTML5: The Great Migration.

Video game streaming powerhouse Twitch is becoming the latest big-name company to ditch Adobe’s ageing Flash in favor of better alternatives. Popular livestreaming site has become yet another web service to move away from Adobe Flash, the ailing media platform that has long been the dominant method of displaying multimedia content online. “The underlying HTML5 video playback works great and we’ve been testing it internally for a few months,” said Reddit user kixelated, who is a Twitch staff member working on the HTML5 player. “The problem is that we do EVERYTHING in Flash right now, so we have to port every feature one-by-one into HTML/JS before we can release the player. The streaming service today announced that it was rolling out a redesign to its video player controls, replacing the old Flash versions with new Javascipt and HTML5 options.

However, this is an important step to releasing the much-anticipated full HTML5 player.” Adobe Flash is getting more and more press about its security vulnerabilities these days, with security experts and large websites like Facebook bemoaning how bad Flash actually is. That’s what Twitch is doing right now, and as the biggest streaming solution for video gamers and e-sports, this has got to hit Adobe Flash where it counts.

The new player UI, is pretty swanky and we’ll start rolling it out to users in a few weeks.” Twitch explained that the new features would be a gradual rollout, so they will not be immediately available to everyone, and as kixelated explained, it could be some time before Twitch fully supports HTML5 streaming. Thought leaders from the biggest brands and most disruptive companies will share winning growth strategies on the most pressing challenges marketing leaders face today.] The Amazon-owned company is starting small: The video player on the Web is getting new controls powered by HTML5 and JavaScript in place of the existing Flash controls. The list of supporters for Flash is quickly dwindling, especially after recent security concerns that led Mozilla Firefox to completely disable Flash support in its browser until the issue was resolved. “When Mozilla becomes aware of add-ons, plugins, or other third-party software that seriously compromises Firefox security, stability, or performance and meets certain criteria, the software may be blocked from general use,” Mozilla said explained in an announcement on its site at the time. YouTube dropped the player as its default option in January, switching instead to HTML5, while earlier this month, Facebook’s chief security officer called for its execution.

The responsive nature of HTML5 means that a single build can run on multiple devices and this greater accessibility alone offers clients increased ROI on e-learning products. Flash has not had an excellent safety record in general, but major security vulnerabilities in the software, uncovered after the Hacking Team leak earlier in July, have amplified calls for its death. YouTube recently made its HTML5 player the default method of playing video, saying that “These advancements have benefited not just YouTube’s community, but the entire industry. HTML5 is designed to run on any computer as well as mobile devices such as iPhones, Android devices, iPads, tablets, and smartphones, some of which cannot currently run Flash. A few months later, YouTube discussed how HTML5 video performed compared to Flash, and improved its embed code, which is how many YouTube videos are distributed.

The value of multimedia in eLearning cannot be underestimated – the fact that HTML5 offers better media support is reason enough to explore it further. Over the following few years, we didn’t hear much from the Google-owned company, but a lot of work was in progress, and there were hints that a change was imminent. Many preferred e-learning authoring tools now publish courses to HTML5 (Articulate Storyline, Studio, Lectora, and Captivate included), removing the need for additional development costs. Flash might still have the edge when it comes to graphical experience due to its capable rendering algorithms and built-in special effects, but it is only a matter of time before HTML5 catches up. Many clients are not yet harnessing the advantage of mobile learning; however, with HTML5 only getting better, we expect this to be a huge growth area.

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